All KOTAMON Cards: Database, Rarities & Set Breakdown
A complete overview of every documented KOTAMON card, organized by color set and rarity. Use this as your starting point before diving into individual card pages.
Updated 2026-08-25 · Evidence-backed · Spoiler-aware
Section 01
What the database covers
As of late August 2026, KOTAMON DB has documented 35 cards that are clearly readable in official public footage. The database does not invent entries for blank binder slots or unrevealed cards, so the final shipped total may be higher. Each card record includes its name, color set, rarity label (R/SR/SSR), and any HP/ATK values visible in the trailer.
Section 02
How sets are organized
The binder uses four color tabs: Blue (Water theme, 10 documented cards), White (Air/angel/bird theme, 9 documented cards), Red (Fire/demon theme, 8 documented cards), and Purple (Gothic/undead theme, 8 documented cards). Completing each color set unlocks a Steam achievement: Water-walker, Airbender, Firestarter, and The Dark Master.
Section 03
Rarity distribution
Within each set you will find a mix of R (common), SR (rare), and SSR (super-rare) labels exactly as printed on the card. SSR cards generally have the highest stats when stats are visible, but some high-rarity cards in the footage do not show clear HP/ATK numbers yet.
Section 04
Where the numbers come from
All names, rarities, and visible stats are sourced from the official KOTAMON trailer binder frames. Cards with empty HP or ATK fields are not mistakes; the public footage simply does not show those values at the current timestamp.
Section 05
How to use this with the tracker
Open the Collection Tracker and check off each card as you find it. The tracker also has a separate foil checkbox, because foil cards are their own completion category ('A True Fan' and 'The Collector' achievements).
Section 06
What the official store actually confirms
The retail Steam page promises dozens of unique cards, colored sets, condition differences, mending, swapping, and unopened cereal boxes that may contain a super-rare foil card. It does not publish a complete retail checklist, exact drop rates, or a guaranteed location for each design. This database therefore uses a documented subset instead of labeling an inferred binder total as complete. When the in-game binder and public footage disagree, the current retail binder is the stronger source and the entry should be corrected rather than forced to match an older trailer frame.
Section 07
How to read an individual record
A record answers four limited questions: which name is visible, which color tab contains it, which rarity label is printed, and which HP or ATK number can be read. An empty statistic means unknown, not zero. The foil flag records that a foil version is possible within the collection system; it is not a promise that a particular search method guarantees that card. Source appearance notes make the observation auditable. They also prevent community estimates from quietly becoming facts when a number is blurred or partially hidden.
Section 08
Duplicates are expected, not a broken collection
Players have reported repeatedly seeing the same small group of cards, especially in the demo. The developer's GIGA announcement responded to the earlier finite-trash loop by adding endless trash deliveries, new cards, and a five-fragment assembly mechanic. That history explains why demo counts should not be used as the retail total. In the released game, a duplicate run by itself does not prove that the final card is bugged. Record several runs, compare the installed version, and check current developer posts before treating repetition as a technical failure.
Section 09
Regular sets and foil goals are different tasks
Steam separately tracks colored-set completion, a full foil set, and all foil cards. Plan them as layers. First establish which regular designs are missing from each color family. Then add foil marks without replacing the regular checklist. This prevents a shiny duplicate from being mistaken for a new design and makes late-game searching easier to explain. Achievement text confirms the goal names, but it does not disclose every counting rule, so the in-game unlock remains the final test when a repaired, swapped, or foil copy is involved.
Section 10
How to submit a reliable correction
A useful correction includes the card name, color tab, rarity, visible statistics, game version, and a clear retail screenshot or official link. Crop only enough to show the relevant binder context and do not submit extracted game files or artwork archives. If the evidence only suggests a spelling or number, label it uncertain. The editorial policy prioritizes official retail information and directly observable gameplay over older footage or unsourced tables, and it keeps unresolved values blank rather than filling them for visual completeness.
Section 11
A collection session you can audit
Before a run, export the local tracker or note the missing names by set. After the run, update only cards you can identify and keep condition or foil observations separate. If a result conflicts with the database, capture the retail binder and version before changing the record. This small routine turns an otherwise forgettable duplicate grind into usable collection evidence and makes it easier to distinguish a new card, a new variant, an achievement delay, and a simple tracking mistake.
Sources
- KOTAMON DB — Card List — 35 documented cards with set/rarity breakdown.Checked 2026-08-24
- KOTAMON DB — Set Pages — Blue/White/Red/Purple set descriptions and achievement links.Checked 2026-08-24